Aetherfrost Enclave
Storm, ice, and denial. Slow anchors, frost auras, and mist-wing scouts that hover for extended breath under the aurora.
Dragons: Eternal Dominion — ice vs fire on Mount Equilibrium.
Choose Aetherfrost or Pyre once, unlock bloodlines as you conquer the campaign, and win with specialty stances — mend, bastion, and aerial hover with breath.
Two clans forged by the schism — pick your side and hold the line.
Storm, ice, and denial. Slow anchors, frost auras, and mist-wing scouts that hover for extended breath under the aurora.
Volcanic pressure and burst. Raiders, lava bastions, and soot-wing flyers that punish static defenses from the thermal lane.
What you play
Pick Aetherfrost or Pyre at campaign start — the enemy fields the opposite roster. Missions are best-of-3 round battles. Clear them to unlock Flyer, Healer, and higher tiers. Specialty stances (mend, bastion, aerial hover + breath) decide fights as much as raw damage.
Join the Vein List below for lore drops from the schism and playtest invites as the campaign grows.
Choose Vorath or Kragor as a fan allegiance (or stay undecided). Double opt-in: confirm via email before we send lore drops and playtest invites.
Roster silhouettes keyed to bloodline fantasy — Vorath’s Aetherfrost line: healing mends, mist wings, frost fangs, glacial ramparts.

Frost salve and steady mends for the front line.

Scout the veil — ice fragments and hover breath.

Agile strikes that slow what they touch.

Ice fortress anchor — fog, frost, missed shots.
Kragor’s Pyre mirror: ember triage, soot harriers, blaze stalkers, obsidian walls — same bloodline roles, volcanic tempo.

Cheap triage — ember mend keeps raiders in the fight.

Scout and firebombs — own the thermal lane.

Fast raider — breath and claws on the weak flank.

Lava anchor — wall, pulse, and a front that does not yield.